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Arts and Social Sciences Journal

ISSN: 2151-6200

Open Access

Budiman MA


Indonesia

Publications
  • Research Article
    Digital Media Development of Math Game with Ethnomathematics Model Based on Javanese Local Wisdom in Higher Education
    Author(s): Buchori A, Sudargo, Rahmawati ND and Budiman MABuchori A, Sudargo, Rahmawati ND and Budiman MA

    The purpose of this study is to produce products such as digital applications of math games on mobile phones and digital applications of math games on the computer at the high school math courses that is valid used in mathematics education program at the University of PGRI Semarang and Semarang Sultan Agung Islamic University. This research method used development model of Borg and Gall which includes 10 steps, namely (1) Research and information collecting, (2) Planning, (3) Develop a preliminary form of the product, (4) Preliminary field testing, (5) Main product revision, (6) Main field testing, (7) Operational product revision, (8) Operational field testing, (9) Final product revision, (10) Dissemination and implementation. From the results of over two years, the data showed that digital media of math game has been valid that is v.. Read More»

    Abstract PDF

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