Perspective - (2025) Volume 8, Issue 1
Received: 01-Feb-2025, Manuscript No. jbr-25-168677;
Editor assigned: 03-Feb-2025, Pre QC No. P-168677;
Reviewed: 15-Feb-2025, QC No. Q-168677;
Revised: 20-Feb-2025, Manuscript No. R-168677;
Published:
28-Feb-2025
, DOI: 10.38421/2684-4583.2025.8.299
Citation: Rivera, Joshua. “Functional Outcome Measures in VR-Based Art Therapy for Stroke Survivors.” J Brain Res 8 (2025): 299.
Copyright: © 2025 Rivera J. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution and reproduction in any medium, provided the original author and source are credited.
VR-based art therapy involves the use of virtual environments where stroke survivors can create art through digital interfaces, such as headsets, motion-tracking controllers, or touchscreens, designed to accommodate motor limitations. This approach is particularly effective for engaging patients who may struggle with traditional rehabilitation exercises due to physical or motivational barriers. The immersive nature of VR allows survivors to practice fine motor skills, such as grasping or drawing, in a controlled yet stimulating environment that can be adjusted to their abilities. For instance, programs like Tilt Brush or custom-designed art applications enable patients to paint or sculpt in 3D space, promoting repetitive movements that enhance motor recovery. Functional outcome measures, such as the Fugl-Meyer Assessment (FMA) for motor function or the Barthel Index for activities of daily living, are used to quantify improvements in these areas. These tools assess metrics like range of motion, strength and independence in tasks like dressing or eating, providing a clear picture of how VR art therapy contributes to physical recovery. Additionally, the engaging and creative aspects of art-making in VR can boost adherence to therapy, as patients often find the process enjoyable and less monotonous than conventional exercises, leading to more consistent participation and better outcomes.
Beyond motor benefits, VR-based art therapy addresses psychological and cognitive challenges, which are equally critical in stroke rehabilitation. Many survivors experience depression, anxiety, or cognitive deficits, such as impaired attention or memory, which can hinder recovery. The creative outlet provided by VR art therapy fosters emotional expression and reduces stress, while the interactive environment stimulates cognitive processes like problem-solving and spatial awareness. Functional outcome measures tailored to these domains, such as the Montreal Cognitive Assessment (MoCA) for cognitive function or the Hospital Anxiety and Depression Scale (HADS) for emotional well-being, help evaluate the therapyâ??s impact on non-motor outcomes. Studies, such as those by Shamri Zeevi (2021), highlight how VR art therapy engages adolescents and adults alike, promoting emotional resilience and cognitive engagement through immersive creative tasks. By combining these psychological benefits with motor practice, VR art therapy creates a holistic rehabilitation approach. The use of objective measures ensures that improvements in mood, cognition and daily functioning are tracked systematically, allowing clinicians to adjust therapy parameters such as task complexity or session duration to maximize benefits. This dual focus on physical and psychological recovery, supported by rigorous outcome assessments, underscores the potential of VR-based art therapy as a transformative tool in stroke rehabilitation [2].
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