Journal of Applied & Computational Mathematics

ISSN: 2168-9679

Open Access

MMORPG Data Recovery from Player to Player Interactions: Dead Acquisition Including Game Modification Files


Kayla J Schneider*

Imagine a world that allows for open, unmonitored communication, and the ability to trade currency between individuals anonymously. An environment such as this would present itself as a prime location for malicious intent. Money laundering, exploitation, theft, harassment, and stalking could potentially go unnoticed. When discussing World of warcraft or fortnite, malicious intent would generally not come to mind. However, this is precisely the type of environment that massively multiplayer online role-playing games provide.


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